"Boogie SuperStar" - Electronic Art's latest game for the Nintendo Wii system is already announced. But instead of finding Prince Charming, the goal of the game is to beat rival players' singing and dancing skills to earn the grand title of Boogie SuperStar. Players are "discovered" and whisked away in a stretch limo to an island where they hone their skills for the competition. Electronic Arts created the game specifically for female teens.In the United States, 38 percent of all gamers are female, according to the Entertainment Software Association.
Girls - and boys too - can choose their own character and customize its name, hairstyle and outfit for their performance. They then pick music from a playlist of Top 40 pop songs, including hits from Britney Spears, Leona Lewis and Kanye West.
Unlike other popular music games such as "Rock Band" and "Guitar Hero," players of the new game dictate how their character or avatar moves on screen. The game includes a microphone that measures players' vocal fluctuations. The motion-sensing Wii controller records their dance moves.
Another upcoming girl-targeted game for the Wii, Sega's "Nancy Drew: The White Wolf of Icicle Creek," will also be released in October 2008 with "Boogie SuperStar." Analysts and critics in the gaming industry say both "Boogie SuperStar" and "Nancy Drew" Wii games are a positive step for video game publishers and will help double their consumer base.
Reference:
http://www.ea.com/read/20080626-BoogieSuperstar.xml
New research shows that U.S. retail sales of video games, consoles and game accessories hit $1.12 billion in May, a 37 percent rise over the same month last year. These parameters reported on Thursday by Market researcher NPD Group.
While Grand Theft Auto IV is racking up sales records, console makers are vying for bragging rights of their own, and Microsoft seems to be the victor.GTA IV was released April 29 and global sales totaled more than $500 million in the first week alone. The first day the latest addition to the hit Rockstar Games series hit retail store shelves, sales were $310 million. More than six million copies have been sold.
The only question is, which console is the game being played on? GTA IV was developed by Rockstar North on two platforms -- the Sony PlayStation 3 and Microsoft's Xbox 360. Both manufacturers are reporting higher console sales as a result.
According to news reports that claim to have the inside scoop on Microsoft's sales data, Redmond is the big winner. Reportedly Xbox 360 console sales jumped 54 percent. Other reports estimate more than 60 percent of GTA IV games went to Xboxers, leaving less than 40 percent for PlayStation 3 gamers.
References:
http://www.biline.ca/xbox_list.htm#g
Gamers who play the new Grand Theft Auto IV are able to buy downloads of the music they hear through Amazon.com. It’s an interesting twist on music marketing.When playing Grand Theft Auto IV, players can listen to over 200 songs across 16 in-game radio stations. A new GTA IV feature called ZIT lets customers 'tag' the songs they like. When a player hears a song that interests them, they can dial ZIT-555-0100 on their in-game cell phone, and a text message appears on the phone with the song title and artist. The ZIT number is recorded on the phone for easy one-key lookups of future songs.
After playing, gamers can log on to the new online Rockstar Games Social Club community site at https://socialclub.rockstargames.com/, where they can see their stats from their game play and the full list of songs they've tagged. The site will offer a link to a customized playlist of these songs on Amazon MP3, where they can preview, purchase and download the songs as 256 kbps MP3 files.
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The accolades lavished on criminal action video game "Grand Theft Auto 4", long expected to be the best-selling game of 2008, pushed Take-Two shares as high as $27.10, more than a dollar higher than the $25.74 per share offered for the company by rival Electronic Arts Inc. It was the highest level for the stock since February 28, when it touched $27.61 three days after Electronic Arts went public with its $2 billion hostile bid. These ratings are quite extraordinary. It's something special and helps critics to understand why Take-Two was so confident and adamant that they wanted to wait. Many analysts have long said EA may have to raise its bid by a dollar or two per share.
Take-Two and Electronic Arts were not immediately available to comment.The Tuesday launch of "Grand Theft Auto 4" is expected to be the biggest entertainment event of the year, with first-week sales of up to $400 million.
Scores on gaming review aggregation site Metacritic.org show the game, in which players work for a crime syndicate in a fictionalized New York, is on track to be the highest-rated video game of all time.
Based on more than a dozen reviews so far, the version of GTA4 for Sony Corp's PlayStation 3 game console has scored a perfect 100 while that for Microsoft Corp's Xbox 360 has achieved a score of 99.
Reference:
http://www.metacritic.com/games/platforms/xbox360/grandtheftauto4
According to data released today by the Entertainment and Leisure Software Publishers Association and compiled by Chart-Track, the UK games industry racked up a total of £418.4 million in software sales in the first quarter of 2008. It appears that Nintendo is the real winner of the increased sales, scooping up 37 percent of all unit sales thanks to the success of its Wii and DS offerings, which took the top two spots. The PC was the third most popular platform for game sales, followed by Microsoft's Xbox 360. The report also shows Mario & Sonic at the Olympic Games to be the most popular game in the first quarter. ELSPA's director general, Paul Jackson, used the release of the figures as an opportunity to petition the government for increased industry support. "The UK continues to blaze a trail in terms of creativity yet over the last few years it is becoming apparent that some talent is being lured away by more attractive prospects overseas. As it stands, the UK is already down to fourth place from third as the world's creative centre for games. It is time the Government recognised the massive financial contribution we make to the UK economy, especially when compared to the film, TV and music industries." - he said.
As previously reported on GameSpot, the UK games industry employs 25,000 people and contributes £2 billion per year to the country's economy.
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French telecom and media group Vivendi won permission from the European Commission on Wednesday to merge its videogame unit with Activision Inc in a $9.85 billion deal. The deal will give Vivendi a 52 percent stake in a new industry giant called Activision Blizzard with annual revenue of $3.8 billion.The Commission said for "all categories of game software, the combined firm would continue to face several strong, effective competitors, such as Electronic Arts, and the game console manufacturers, such as Sony, Nintendo and Microsoft." Activision is riding high on the success of games such as "Guitar Hero", "Tony Hawk" and "Call of Duty" but has lacked an offering in the online role-playing area, dominated by "World of Warcraft" from Vivendi's Blizzard Entertainment.

Nintendo's Wii and Microsoft Corp.'s Xbox 360 have been in such high demand stores are having a hard time keeping them in stock. Microsoft spokesman David Dennis said the company moved up shipments during the holidays and hasn't been able to catch up since. He added: "we should be in good shape" by the time "Grand Theft Auto IV," the highly anticipated latest installment of the Rockstar Games franchise, hits store shelves April 29.
The game, which will be available on the Xbox 360 and Sony Corp.'s PlayStation 3, is expected to boost sales mutually of both consoles. Pre-orders have been better than expected, according to its publisher, Take-Two Interactive Software Inc.
Michael Pachter, an analyst with Wedbush Morgan, expects the game to sell about 9 million units during the company's fiscal year, which ends in October. Roughly 6 million of this, he added, will be to Xbox 360 owners.
February is normally a slow month for video game publishers coming off holiday highs, and consumers have also been cutting back spending amid economic worries.
Game hardware sales rose 19 percent during the month to $480 million, NPD said late Thursday. Of this, the portable Nintendo DS was the best-seller with 587,600 units, followed by the Wii at 432,000. The Xbox 360 sold 254,600 units
even amid supply constraints.
"It appears that Wii and DS shortages abated in February, likely in anticipation of strong March software launches," - Pachter wrote in a note to investors.
Going strong since its launch in 2000, Sony's PlayStation 2 continued to outpace its successor. The PS2 sold 351,800 units compared with 280,800 for the PS3.
February's software sales grew 47 percent to hit $668.7 million, with Activision Inc.'s first-person shooter "Call of Duty 4: Modern Warfare" at No. 1 with 296,200 units sold for the Xbox 360. Capcom
The NPD Group was founded in 1967. Today it is the global provider of consumer and retail market research information for a wide range of industries.
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Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone. A neuro-headset which interprets the interaction of neurons in the brain will go on sale later this year."It picks up electrical activity from the brain and sends wireless signals to a computer. It allows the user to manipulate a game or virtual environment naturally and intuitively“ - said Tan Le, president of US/Australian firm Emotiv.
The brain is made up of about 100 billion nerve cells, or neurons, which emit an electrical impulse when interacting. The headset implements a technology known as non-invasive electroencephalography (EEG) to read the neural activity.
Ms Le said: "Emotiv is a neuro-engineering company and we've created a brain computer interface that reads electrical impulses in the brain and translates them into commands that a video game can accept and control the game dynamically."
Headsets which read neural activity are not new, but Ms Le said the Epoc was the first consumer device that can be used for gaming. "This is the first headset that doesn't require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp. It also doesn't cost tens of thousands of dollars. " - she said.
The use of Electroencephalography in medical practice dates back almost 100 years but it is only since the 1970s that the procedure has been used to explore brain computer interfaces.
The Epoc technology can be used to give authentic facial expressions to avatars of gamers in virtual worlds. For example, if the player smiles, winks, grimaces the headset can detect the expression and translate it to the avatar in game. It can also read emotions of players and translate those to the virtual world. "The headset could be used to improve the realism of emotional responses of AI characters in games," - said Ms Le.
"If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous," - she explained.
The $299 headset has a gyroscope to detect movement and has wireless capabilities to communicate with a USB dongle plugged into a computer. The Emotiv said the headset could detect more than 30 different expressions, emotions and actions.
They include excitement, meditation, tension and frustration; facial expressions such as smile, laugh, wink, shock (eyebrows raised), anger (eyebrows furrowed); and cognitive actions such as push, pull, lift, drop and rotate (on six different axis).
Gamers are able to move objects in the world just by thinking of the action. Emotiv is working with IBM to develop the technology for uses in "strategic enterprise business markets and virtual worlds"
Paul Ledak, vice president, IBM Digital Convergence said brain computer interfaces, like the Epoc headset were an important component of the future 3D Internet and the future of virtual communication.
BackgammonMasters.com that is the World Backgammon Network having a revolutionary approach to online backgammon, that is always offering superior service providing maximum support to the users, that is committed to protecting user privacy, utilize data-encrypted security systems, ensuring data integrity and security, presents a revolutionized online game experience with a newly launched Game Lobby that features a sleek look and enhanced navigation platform, as it is admitted in BackgammonMasters.com. It will consist of over 200 popular online casino game variations such as Video Poker, Roulette, Slots, 21 BlackJack and more.
Electronic Arts is to release a free online version of the popular Battlefield game to be supported by adverts and micro payments. The PC game, Battlefield Heroes, will be available only online later this year, and will not be sold in shops.The move marks EA's first major attempt to tap into new sources of ad-driven revenue in Western markets. The firm has a free version of its Fifa game in
"People want to play games in new ways, with easier access that is quick to the fun. With Battlefield Heroes, EA brings its first major franchise to
The video games industry is taking its first steps away from a retail-focused sales environment and towards digital distribution. EA hopes the model of a free game as download that is supported by adverts and micro-payments could be applied to other franchises it owns.
The new version of Battlefield is designed to have more mass market appeal than current titles in the series, which have sold about 10 million copies worldwide.
The games has a "cartoon-feel" and has been made simpler to play, with more emphasis on participation and fun than skill and strategy. Ben Cousins, senior producer at Dice says that no adverts would be appear in the game itself: "They wouldn't work inside the fictional world. Instead, adverts will appear on the website and the 'front-end' of the game." Gamers will be able to buy items which customize their appearance in the world, but will not be able to seek an advantage through buying weapons.
Mr. Cousins said Battlefield Heroes was about exploring new revenue models as well as making a game more accessible: "I've always felt there was some really good fun core gameplay which was locked away by several barriers to entry: the game is complex, it is full of skilled people, you need quite a high-end PC on which to play and you need to go to store to purchase a copy. We're removing all barriers to entry and we hope there is broader audience for the title. You will be able to play this game on grandma's laptop."
Mr. Cousins said EA expected 95% of people who played the game never to spend any money.
"If you look at
Sony has partnered with eBay's Skype division and developed a portable version on the VoIP service for the PSP, effectively turning the gaming handheld into a Skype phone -- with the same functionality, as well its limitations.
Here's what we know:
In about 1-2 months, owners of the newer PSP model (the P-2000) will be able to download a firmware update and secure a free application that will allow users to make free PSP-to-PSP and PSP-to-PC calls so long as both parties are in a WiFi hotspot. PSP owners with the Skype firmware update can also make calls to conventional land lines (or cell phones) off the Skype network; however, a per-call charge will be assessed.
Another option, for an additional fee still yet to be determined, PSP owners can also secure a phone number that Skype users on either PCs or portable Skype phone owners can use to call in with. We were told the phone plan would be sold on an annual basis, but again, many of the PSP-Skype details, including pricing of additional services, had not been determined.
Exactly as the Skype service operates in its native PC environment, PSP users are free to call others regardless of location. All that's needed in addition to the firmware update is a PSP-compliant microphone and ear buds. The demo station product specialists on the show floor had rigged a solution using remote control cable -- plugged into the video out jack on the PSP -- and itself connected to the PSP mic for a solution that completes the PSP Skype equation.
Unlike Skype users who tap the service from their PCs, it's not possible to instant message when using the PSP. But other than that shortfall, most of what PC Skype have at their disposal, such as a contacts list and call history line-up are all available via the interface (with options appearing in the Network XME).
Sony says interest in the service is running very high, though it's not clear exactly who Sony is hoping to get on board - teens, who could be persuaded to adopt the PSP as a phone replacement, or older consumers looking to shave pennies and bucks from their phone bills.
As far as how the partnership could impact the traditional carrier networks, analysts GameTap spoke with praised the Skype option, with one, Yankee Research analyst Michael Goodman calling it potentially "disruptive" to carriers.
The immediate upside for Sony is a bit murky, given the service is a value-add and offers no revenue stream for Sony, but one this is certain -- the PSP-Skype configuration drew some of the Sony booth's biggest crowds.
WolfKing, a world leader in the innovation and creation of gaming input devices, announced a new product - WARRIOR XXTREME, the world’s first hybrid 2-in-1 PC gamepad and keyboard. The XXTREME incorporates all the features that made the original WARRIOR a must-have device for laptop gamers and LAN center patrons, while adding a second keypad for commands in massively multiplayer games or chatting with clan mates. This, coupled with the stone-cold fact that caps-lock is cruise control to cool, makes you wonder just how hardcore this keypad really is.
Global Warming is the most dangerous problems in the world. One of the web sites: http://www.climatehotmap.org/ “identifies Direct manifestations of a widespread and long-term trend toward warmer global temperatures:
The UK government has launched a new review to find out the influence of violent computer games on children. The research will take place in a school in east London, under the supervision of Dr Byron, the Schools Secretary Ed Balls and Culture Secretary James Purnell.
Sony has recently released a revised version of its popular PlayStation Portable (PSP) gaming system. The portable gaming console is 33 percent lighter and 19 percent slimmer. However, the 4.3-inch LCD screen has retained its size. Well, the screen on PSP is something that determines why PSP is such a cool device and I'm confident Sony would never dare to make the screen size smaller even if they wanted to do so. The UMD drive has been upgraded as well. The driver is faster, which allows faster load times. As an additional improvement, it eats up less battery and thus you have more battery time for playing.
Finally, an official tool for creating custom PlayStation Portable (PSP) themes has been released.