Tuesday, October 30, 2007

Positive influence of Serious PC Games

The issue of computer games is very actual today. Different researches show different results, different scientists have different ideas about advantages and disadvantages of games and their influence on children.

Recently the study on this problem was conducted at the St Columba's Primary in Dundee. A group of Primary 5 and 6 pupils were under observation. They played for 20 minutes on Nintendo's handheld DS console at the start of each day. According to the result it is seen that the performance of the pupils increased in studying process.

Ten weeks later the pupils were given tests, the percentage of the results increased up to 10%. The level of behavior and concentration increased at the same time. This success is resulted by the game 'More Brain Training from Dr Kawashima.' The main challenges of the game are: reading tests, problem-solving exercises and memory puzzles.

One more advantage of the computer games is that it gives a pupil opportunity do exercises faster, the average time for completion of the test dropped from 17 minutes, 1 second to 13 minutes, 19 seconds.

But we should take into consideration that not only positive results are expected from games but negative ones from violent games. The study of violent games is another topic that was already covered on BLOGVASION.

The TPLD, one of the global leaders in the emerging Serous Games Market, that is focused on developing GLB-Games Based Learning, together with the partners, works on this issue intensively.

1 comment:

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