JVC, also known as Victor Company of Japan Ltd., demonstrated a prototype TV with controls based on the same idea: gestures and sounds like snaps and claps turn the set on or off, control volume or change the channel. A particularly popular Wii game is bowling, where the user swings the remote as if it were a ball. Two phones that hit the Japanese market in May include bowling games that work the same way, but without the Wii: Swing the whole cell phone and you launch the ball down the lane shown on the screen.
The motion-sensing technology in those phones comes from GestureTek, a
GestureTek's technology is already found on some Verizon Wireless cell phones, which contain a game, were the user can roll a ball through a maze by tilting the phone. Another application is the EyeToy for Sony Corp.'s PlayStation 2, which lets you play simple games by moving in front of the camera.
The technology isn't just for fun: it can be healthy too. Francis MacDougall, GestureTek's chief technology officer, said the company has run studies of stroke patients playing a snowboarding game by moving in front of a camera and found it improved their balance. Wiis also have been used for physical therapy. To take these relatively simple applications further, GestureTek and 3DV are looking at adding a third dimension: depth. A regular camera produces a two-dimensional picture. Two cameras together can sense how far away an object is, just like two eyes enable humans to perceive depth.
Reactrix Inc. makes commercial displays that you may have seen in movie-theater lobbies: an image projected on the floor that reacts to people walking on it. For instance, one of its Sprint ads let passers-by kick a football. At the show, Reactrix demonstrated a depth-sensing system consisting of a display with a sensor and camera array above it. The system can sense and react to people up to 15 feet away waving at or pointing to objects on the screen. It will be on the market for commercial clients this summer.
3DV has another and quite exotic way of sensing depth that works with a single camera. The lens is surrounded by a ring of diodes emitting pulses of invisible infrared light, up to 60 per second. The light bounces off whoever is standing in front of the camera and the camera measures when it comes back. Light reflected by closer objects returns faster.
"When light hits your nose, it gets back quicker than the light that hits your cheek. We want people to play with the camera and develop applications. We hope to see licensees pick it up." - said 3DV spokesman Rich Flier.
3DV plans to make its camera available to consumers by the end of the year, for less than $200, but it's lacking a big-name manufacturer to build it into screens or bundle it with game consoles.
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