How it is planned to be achieved? University of Portsmouth academic, Nipan Maniar, who is famous for developing the cultural awareness game ‘C-Shock’ together with games company Capcom will develop subliminal mind programming techniques in the architecture of video games to provide structured learning environments that players won't be consciously aware of; and in subject areas many students find hard to understand.
Mr Maniar said: "The power of games as a learning tool is the great untapped education resource of our time. I expect many other games companies will get on board when they see the obvious benefits to society of using games as one more tool to educate our young people."
The players have to deal with calculations on wind, surface and wind speed to determine how hard to hit the golf ball. The calculations are never the same - every time the game is played is a new experience.
"We set up a special Games Education Projects team to take a closer look at this idea of using games like We Love Golf as learning environments, and to explore the idea of seamless learning between game play and old fashioned subjects that many kids hate - maths, physics and trigonometry," Rhys Cash, Capcom's Research Manager said.
"The idea is to get people playing games thinking they are a champion golfer, but Einstein and Newton are lurking in the background sending useful and important messages to the subconscious where they can be stored and remembered and, hopefully, applied in other areas of life," Mr Cash added.
"It makes perfect sense to take the seeing and make it part of the doing in a game play environment. The possibilities to use technology in this way are very exciting for anyone who has an interest in education, teaching and learning," he said.We Love Golf will be released on July 4, 2008.
really like your site to share content, I can learn a lot and the fact that the knowledge I do not know
ReplyDeletereplica tag heuer watches
Louis vuitton outlet